Low Poly Bird

low-poly-bird

We used a series of actions and the polygonal lasso tool to create a low poly bird. The way we achieved this effect was via a series of actions in this hierarchy:

Average_Fill (F1)

-> Layer Via Copy

->Set Selection

-To transparency channel

-Average

->Set Selection

-To: none

-> Select layer “Background”

-Without Make Visible

What this does is take the selection, in this case a triangular selection made using the polygonal lasso tool in conjunction with grids and snap to, and average out the colour information of the selected area. For this to work effectively you must make sure the points of the subsequent triangles after the first one match up and that you have the layer with the image selected when executing the action.

Image used to create the low poly bird:

bird_-_24-12-2007

Each triangle creates a new layer and the trick is to make the triangles reflect the planes of the bird, causing it to look 3D. The problem is is that you need to match up the points of the triangles as well as use varying sizes of triangles for different areas detail and non-detail.

Once the bird itself was completed a background of green was put in with a radial gradient of white/light de-saturated green was put in behind the bird’s head to help establish a focal point.

Visual Studies – First few weeks of Homework

So far most of the work we have been doing in Visual Studies is observational with some experimentation with different media (ink). We have done both life-drawing observational work as well as studies of drawings from images.

We started out with drawing a plastic dinosaur from life using pencils, no eraser and a drawing board with paper taped to it.

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We then proceeded to experiment with textures and mark-making by creating texture squares.

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A close up view of part of a plastic dinosaur was then done. I am a bit of a perfectionist so that holds me back in regards to finishing in time so working on my efficiency (balance of quality and quantity/speed) will help me finish on time.

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After that we were assigned to do studies of artwork from an artist who works in the game industry. (see images for notes)

Reference images first (Credit of the images used for reference go to belindahklart.blogspot.co.uk)

My studies:

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We have also done studies of Seurat’s work, paying attention to the transition of values/tone, contrast and mark making. I enjoyed these studies, they posed a nice challenge and required me to push my values further, getting dark darks and light lights and good mid tones/transitions etc. (which is something I need to work on).

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We experimented with ink using blunt pencils and pieces of cardboard as rulers, looking at the angles of a garlic and a nut from life. The challenge was to draw with ink using only straight lines (hence the ‘ruler’).

 

 

 

Photoshop Layer, Brushes and Eraser Exercises

We drew/painted an elephant and then either a cat or a dog while learning how to use the brush tool and eraser. The challenge was to use only a single layer.

Elephant (done using a mouse):

wk1_elephant_v1

Since we were only using one layer and a mouse, I made use of various selections and low opacity soft brushes to paint the elephant. To get the silhouette I initially made large brush strokes and then erased away to get the right shape/s, the second time making the elephant I used the polygonal lasso tool.

Cat (done using a Wacom tablet):

wk1_cat-jpg

For the cat drawing I used a Wacom tablet and a combination of the brush tool and the eraser.

Update: We have also learnt how to crop, edit destructively and edit non-destructively using the healing brush tool.