EDEXCEL LEVEL 3 BTEC EXTENDED DIPLOMA INTERACTIVE MEDIA
| PROJECT PROPOSAL
i. 2D Concept Art
ii. I will be creating a series of conceptual artworks exploring and depicting an alternate future version of earth, in the context of a video game, with man-made chemical resources altering the course of evolution, mutating the flora and fauna, over many years. Genre-wise, it will primarily be survival based, with the effects of the chemical resources and time providing a unique visual approach to the traditional apocalyptic depiction of a ruined earth. The intersection between the use of natural and (scavenged) man-made resources, both now found in the environment simultaneously, will form the foundation of the crafted items and structures within the game world. Creating an interactive element at the end of the assignment, such as a semi-animated show-reel, will help to create a centre piece in my end exhibit.
iii. Research into a variety of subjects is integral to this concept, with exploratory sketches and annotations in my sketchbook helping to establish the early visual language of the project. Real-world references will help ground my designs in reality, with the referencing of other artists providing an insight into techniques and processes that will help create a more efficient work-flow, as well as help with the relevant design language one must use to communicate the desired information. Creating a visually stimulating series of concepts that one can instantly understand is paramount.
https://www.sciencedaily.com/releases/2013/04/130409095414.htm (Environmental change triggers rapid evolution)
https://www.youtube.com/watch?v=P3GagfbA2vo (Crash Course Biology: Evolution)
https://www.youtube.com/watch?v=hOfRN0KihOU (Kurzgesagt: How Evolution Works)
https://artsandculture.google.com/exhibit/tAKCb6QeUuhmLA (African Tribal Weaponry)
Taylor, C. (2005). Native American Weapons. 1st ed. Oklahoma: University of Oklahoma Press.
http://www.native-languages.org/weapons.htm (Native American Weaponry)
http://www.imnh.isu.edu/digitalatlas/geog/native/text/tools.htm (Native American Tools)
Art and Design:
https://www.ctrlpaint.com/library/ (Traditional and Digital Art Foundational Skills)
https://bigbadworldofconceptart.com/6387-2/ (Character and Creature Design)
Alexander, R., Cowan, F. and Walker, K. (n.d.). The compendium of fantasy art techniques.
Edwards, B. (2014). Drawing on the right side of the brain. London: Souvenir Press.
Lilly, E. (n.d.). The big bad world of concept art for video games.
MacManus, F. and Howlett, C. (2017). Film Concept Art Secrets. ImagineFX, (152), pp.80-86.
Mearls, M. and Crawford, J. (n.d.). Dungeon master’s guide.
https://www.youtube.com/watch?v=TPxq0iJ2Qqs (Thumbnails to Silhouettes)
https://www.youtube.com/watch?v=FShRsjeCPQ0 (Silhouette Tutorial)
https://www.youtube.com/watch?v=H5X0MB9XWaE (World Building; Forest)
https://www.youtube.com/watch?v=QcpsWG_idX0 (Character Design)
Urban Decay, Mutations, and Chemical Exposure:
Genre and Visual Inspiration:
https://io9.gizmodo.com/a-haunting-short-film-set-in-a-world-where-evolution-ha-1787060858 (Dust, a short film regarding rapid evolution)
https://dartgarry.deviantart.com/gallery/49897446/The-Forest (The Forest, a semi-modern survival game)
https://kotaku.com/the-art-of-horizon-zero-dawn-1792878981 (Horizon: Zero Dawn)
https://www.videogamesartwork.com/games/wildstar (Wildstar, a futuristic MMO)
ArtStation. (2018). Bobby Rebholz. [online] Available at: https://www.artstation.com/bobbyrebholz [Accessed 20 Mar. 2018].
ArtStation. (2018). Brother Baston. [online] Available at: https://www.artstation.com/brotherbaston [Accessed 20 Mar. 2018].
ArtStation. (2018). Stephen Oakley. [online] Available at: https://www.artstation.com/possum [Accessed 20 Mar. 2018].
Fengzhudesign.com. (2011). Feng Zhu Design. [online] Available at: http://fengzhudesign.com/ [Accessed 20 Mar. 2018].
i. The use of both a sketchbook and digital media will ensure there is a cohesive process, with initial ideas and thumbnails being sketched out and explored in my sketchbook, of which are then moved into a digital format (Photoshop) for further exploration and refinement. My Wacom tablet will allow me to digital draw and paint my concepts, refining them to a polished and presentable level. Research and referencing will be conducted throughout the entire process as necessary, however, the bulk will be conducted and organised in the initial stages of the project. Acquiring conceptual art and design skills, techniques, and processes via books, tutorials, and observation will be critical to the success of my assignment. Techniques may include matte painting, shape language, and silhouette design, as well as other design related techniques.
v. Feedback will be enquired from both self-reflection and peer review, as well as the advice from tutors. Advice may be acquired from online forums as I see fit. Awareness of the natural development of the project is important, with attention being payed to the progression of my designs in my written evaluation. Reflection regarding my time-management, efficiency of techniques and processes, as well as the overall outcome will be conducted as well.